

Basic character actions include running, attacking, as well as pushing and climbing objects. One half of Code: Veronica places the player in control of Claire Redfield while the other half is spent with her brother, Chris. The story is told through cinematic CGI sequences and real-time cutscenes. The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis (1999). Because of this, the camera is more dynamic than in previous games.
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Unlike previous games in the series which used pre-rendered backgrounds, Code: Veronica uses real-time 3D environments. This includes the series signature controls, interface, puzzles, as well as zombies and monsters to battle. Resident Evil – Code: Veronica features survival horror gameplay, similar to previous Resident Evil games. The environments are rendered in real time, unlike previous games which used pre-rendered backgrounds.

Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009).Ĭlaire Redfield firing at zombies. In September 2011, Capcom released a high-definition remastered version of Code: Veronica X for the PlayStation 3 and Xbox 360. The revised version included new cutscenes which revealed more details about the story, and it was ported to the GameCube in addition to other platforms in later years. Capcom released an updated version on PlayStation 2 and Dreamcast, Code: Veronica X.
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Code Veronica received critical acclaim and has been considered both among the best Resident Evil games and Dreamcast games. Sales were weak compared to other Resident Evil games, but strong compared to other Dreamcast games. This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation.Ĭapcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Although labeled a spin-off, it was designed as the true sequel to Resident Evil 2 the title " Resident Evil 3" was given to what was originally another spin-off game being developed in tandem for the PlayStation. The game retains the traditional survival horror controls and gameplay of previous installments however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.Īfter producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It is a major installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000.
